Character Spotlight – Kenshi

char_kenp01Just the facts –

Silver Tier
Faction: Martial Artist/Spec Ops
Passive: Dual Nature – +40% Attack when teamed with martial artists; +40% Health when teamed with Spec Ops
1 – Tele-Push
2 – Rising Sword
3 – Spinning Blade

590 Attack
510 Health
520 Toughness
700 Recovery
100% Power Gen

Cost: 75,000 Koins
Found In: Silver Sword Starter Pack, Kard Pack, Alliance Pack(?)


What’s it all mean?
Kenshi’s Dual Nature passive gives a bonus based on who is on his team. Since he is dual faction he can potentially receive both a 40% bonus to attack and health. Pretty nice!

His passive is decent but his attacks are even better. His Tele-Push does ok damage but also drains power from his opponent. Rising Sword can do heavy damage as well.

Spinning Blade is a powerful attack that also increases critical chance. It’s a decent move but the effort of charging up a special 3 that isn’t that much better than his special 2 and only increases the chance of critical hits is hardly worth it.

What’s good about him?
His basic attacks are fast and he hits hard. He’s easily one of the best Silver Tier cards in the game. Power draining characters also have a great advantage in a fight. His starting stats are very strong and he’s a contender against some of the weaker gold tier characters.

What’s the downside?
With so many advantages he also comes with a hefty price tag. 75,000 Koins means buying him outright will cost you more than 2 Kard Packs. Is having Kenshi worth two random silver characters? Possibly. His power drain is useful but seems to do the least amount of draining compared to Johnny Cage or Kitanna. Rising Sword, due to how it is executed, is very difficult to get a 100% on.

If money is no issue, Kenshi is easily one of the best characters in the game. He’s great for rounding out a team regardless of whether you have silver or even gold characters. While his passives can make him quite strong, even if not optimally paired he’s still a good character to have in your roster.


Character Spotlight – Sonya Blade

char_sbp01Just the facts –

Sonya Blade
Silver Tier
Faction: Spec Ops
Passive: Assault Weapons – Gives a 15% Attack bonus to Spec Ops Teammates
1 – Arc Kick
2 – Energy Ring
3 – Alert Force

460 Attack
370 Health
380 Toughness
440 Recovery
100% Power Gen

Cost: 45,000 Koins
Found In: Kard Pack, Alliance Pack (?)


What’s it all mean?
Sonya’s a team player, improving the attack stat of any teammates in her faction. Her Arc Kick is just a basic damage attack but the Energy Ring is a very high damage attack that can stun if the target is still standing.

Alert Force is powerful but Energy Ring seems to have a better payoff and is easier to execute. Alert Force does give a defense bonus but hardly seems worth it.

What’s good about her?
She has solid starting stats and is good offensively. Energy Ring is a powerful attack that is easy to execute and stunning an opponent is always welcome.

What’s the downside?
Her basic attacks seem fast but she seems slow overall, often moving after her opponent has attacked first or is already blocking. Arc kick hits multiple times but for low damage.

Sonya Blade is a classic character with good starting stats and a strong 2nd special attack. She’s offset by being rather slow to initiate her combos and a rather weak special attack 1. While their stats may not reflect it, Jacqui or Jax Briggs are both better and Jacqui is cheaper. Sonya is not a bad card to draw but I’m not sure she’s my first choice to outright purchase and try to build up. The team bonus is nice but 15% is not a game changer and it only applies if you have other Spec Ops characters.

Today’s updates

The Beating the Bosses Guide has been updated with the final boss fight. This work is complete until more towers are added.

The Tower Guide is updated to the final tower but it is not finished. I am going to go back through and start adding the following –

  • Breakdown of Koins per energy and Koins per battle for each tower
  • A picture of the map that shows where each tower is
  • A listing of opponents for each battle (This will take some time)

Last but not least, later today I’ll be posting the next Character Spotlight, which will be for Sonya Blade.

Character Spotlight – Shirai Ryu

char_sryu01Just the facts –

Shirai Ryu
Bronze Tier
Faction: Martial Artist
Passive: Deadly Arts – Gives 5% attack bonus to Martial Artist teammates
1 – Kunai
2 – Clan Edge

220 Atk
180 Health
200 Toughness
200 Recovery
90% Power Gen

Cost: 8,000 Koins
Found In: Alliance Pack


What’s it all mean?
Being part of the same clan as Scorpion, there are similarities but not many. Like most bronze tier characters, his passive is nothing great. A 5% attack bonus isn’t going to turn the tide of battle especially if you’re still stocking bronze characters on your team.

The Kunai special is just a couple of thrown knives that do damage and Clan Edge is a sword attack that is fairly strong for a bronze character.

What’s good about him?
For his tier, the Shirai Ryu is a solid performer and a decent addition early in the game. Later as you start to need silvers there is no reason to hang onto him. His combo is decent speed and his special attacks are easy to execute so he’s a simple fighter to utilize. He is one of the cheapest cards in the game as well.

What’s the downside?
When I say things like “solid performer” and “decent addition” what I’m really saying is mediocre. Shirai Ryu is good in some areas, not great at anything, but also not bad at anything. There are more dynamic and effective bronze tier characters but at the same time he’s not bad for a starter.

Shirai Ryu’s team bonus may be handy early in the game but it’s not outstanding either. You won’t miss him if he’s out of your line-up but he’s helpful if he’s there. Clan Edge is a fairly strong attack and can really knock down an opponent’s health, especially if the opponent is another bronze fighter. While there are no real weaknesses I can point out, there are no strengths either.

Character Spotlight – Inferno Scorpion

char_scorpi01Just the facts –

Scorpion – Inferno
Gold Tier
Faction: Martial Artist/Netherrealm
Passive: Vengeance – +200% basic damage for 6 seconds activates on tag
1 – Spear
2 – Minion Assist
X – From Hell

970 Attack
940 Health
1090 Toughness
950 Recovery
100% Power Gen

Cost: 350 Souls
Found In: Gold Fire Starter Pack, Kombat Pack, Kard Pack(?)


What’s it all mean?
The description of Inferno Scorpion’s passive isn’t all that great, but essentially it means when he tags in you have 6 seconds where his damage is essentially tripled. If he strikes first and doesn’t get interrupted, Scorp can perform 3 combos before the time runs out and does massive damage.

The spear is Scorpion sending out his spike on a chain to impale an opponent. He shares this attack with all other Scorpion cards. If the opponent doesn’t block, he has a chance to stun.

The Minion Assist is Scorpion summoning some sort of Netherrealm Demon/Imp to perform an attack which hits for good damage. If the opponent doesn’t block, the minion will also rise from the ground and latch onto their legs, giving Scorp a free shot.

What’s good about him?
All of his attacks are strong and his basic combos execute fairly quick so he can be a beast when Vengeance is activated. He’s duo faction which makes him a little more flexible though he is easiest to pair up with Martial Artists. His starting stats are quite high compared to other cards.

What’s the downside?
He’s expensive for one. At 350 Souls he will be very expensive to max out. A non-promoted Scorpion is going to be inferior to most promoted Silver Cards who are at Fusion 3 or higher. His spear attack, while it hits for high damage even on a block, also pulls your opponent forward so if they blocked they will often get a free punch in your face. The duo faction is a neat gimme with no real downside but there are very few Netherrealm faction cards released right now and there are no team bonuses for Netherrealm right now.

Inferno Scorpion brings no team bonuses to the table but is a strong single card that can have a team built around him. His best use is to be put in anything other than the starting slot on a team and then dropped in for some quick damage. His passive attack on tag-in isn’t automatic damage like Possessed Kenshi or Assassin Kitana but if executed quickly can actually be more effective.

With two different attacks that can incapacitate he can also be a good character to use for attacking and then tagging out and letting someone else finish off an opponent.

He has no real downsides or weaknesses other than his cost.