Character spotlights up-to-date and what else is coming this week.

For those that haven’t visited, the Character Spotlights page has been completely updated and all the character portraits have been put into the new format. I will resume character spotlights this week and am committing to at least 2 right now. Not sure what my 3rd Mortal Kombat day will be.

Hope everyone had a good weekend and enjoyed the holiday if you were out celebrating.


Who will the next challenge be for Mortal Kombat X Mobile?

Well, the Raiden challenge is over and the question is, who is next?

My money is on Erron Black. Why? Because he’s confirmed to already exist in the code somewhere. Granted, all I know is from a 3rd party and it’s just a name that pops up looking through game files. It doesn’t mean everything is there for the character, but it’s the only name we don’t have currently on the roster.

Prior to that, the only other name in the files was Kung Lao, except he’s been released and in two different forms. Well, ignoring the fact they seem to have forgotten to actually include either version in the Kombat Pack.

The real question is, will they keep rotating challenges one after the other like Injustice and WWE Immortals or are there still enough problems that players will be on a forced break until another update?

Even then, IF Erron Black is coded already that still leaves just him and no one else available for challenges. Which means at best we’ll get his challenge and then Netherrealm will have to do another update for us to get further challenges. This is not unusual for the other games I mentioned, but update releases for MKX have been, well, inconsistent to say the least.

This is all pure speculation at this point. I am still eager to see who is next and despite how simple the last challenge was I will never pass up adding another character to my collection.

Character Spotlight – Kotal Kahn

Just the facts –

Kotal Kahn
Silver Tier
Faction: Outworld
Passive: Bloodthirsty – +15% attack boost for outworld teammates
1 – Blood Offering
2 – Sunstone
3 – God Ray

470 Attack
460 Health
410 Toughness
400 Recovery
100% Power Gen

Cost: 50,000 Koins
Found In: Kard Pack

IMG_0207What’s it all mean?
Kotal Kahn’s passive essentially gives a 15% attack boost to his Outworld teammates..

His first special is a damage buff that also does light damage when activated.

Kotal Kahn’s second special is actually a decent attack that can stun. His third special, if you can get it charged, is a powerful and impressive to watch ray of energy called from the sky that will weaken the opponent if they survive.

What’s good about him?
Kotal Kahn has decent attacks and is a solid middle tier silver card. Sunstone can stun which is always useful and is also a powerful attack.

What’s the downside?
Where to begin? Kotal Kahn is slow. Possibly the slowest character of the game. Blood Offerring is even less useful at the silver tier than it is at the gold. It dissipates quickly and does very little damage directly. While God Ray is an impressive attack it takes too long to charge up.

Kotal Kahn may be useful for building an Outworld team, especially if you have other silver characters. His passive is decent for his tier and his stats aren’t bad. However, he lacks an effective special attack 1 and his low speed can leave him vulnerable.

Site update in the works

So I did get the Character Spotlights page updated and in the beginnings of a reformat. Over the next few weeks I will be swapping out the character images. I realized that trying to get the base card image for everyone is going to be next to impossible. So the page might look a little “off” but it will be up-to-date.

Also, I am listing upcoming characters on that page and the order they will be tackled in.

I hope everyone enjoyed the Saturday and Sunday posts. More of those to come.

Character Spotlight – Blood God Kotal Kahn

char_kkbg01Just the facts –

Kotal Kahn – Blood God
Gold Tier
Faction: Outworld
Passive: Totem – Summon a random totem that generates extra damage, healing, or power
1 – Blood Offering
2 – Totem
X – Sun Burn

810 Attack
820 Health
790 Toughness
780 Recovery
100% Power Gen

Cost: 250 Souls
Found In: Kombat Pack

IMG_0206What’s it all mean?
Blood God Kotal Kahn summons a totem on his 2nd special attack which does some damage but provides a boost to his damage, heals him, or generates power. His passive is essentially his 2nd special.

His first special is a damage buff that also does light damage when activated.

If you can get his X-Ray charged up and your opponent somehow survives it, they will be weakened afterwards and hit for less damage for a short period of time.

What’s good about him?
Blood God Kotal Kahn has decent stats making him fairly strong. He hits for decent damage without his buffs and his totem can come in handy if he is low on health. On basic attacks he is fairly strong.

What’s the downside?
Where to begin? Kotal Kahn is slow. Possibly the slowest character of the game. Both of his special attacks do very light damage because they are intended to be buffs. The damage increase on his 1st special is good but dissipates quickly. The random nature of the totem means it may not give you an effect you actually need. For example, what good is generating more power if you use all your power on the totem? It might help your teammates, but it means depleting Kahn’s power to do so.

Also, he has no real passive to speak of. That means he has no damaging special attacks, no actual passive, and a random effect that may do little to help you in a fight.

In Battle Mode even Blood God Kotal Kahn can be useful for clearing towers, but his special attacks make him a poor attacker. Since his buffs are applicable only to him, except maybe power (which I have not been able to fully test), he’s not even a good support player. I really started this spotlight to defend how he might be good, but there are so many downsides that I wonder if he isn’t the worst gold card in the game.

Character Showdown – Sub-Zero

The time has come! Let’s answer the question of what the difference is between the Sub-Zeros and who is the best? To save myself some typing please note the abbreviations below and the links to the original Character Spotlights

Lin Kuei – LK

Sub-Zero – SZ

Cryomancer Sub-Zero – CSZ

Grandmaster Sub-Zero – GSZ

We’re including LK in this because he is basically just the cannon fodder version of Sub-Zero.

How are they the same?

All Sub-Zeros have a similar move set though the combo finisher often varies.

All Sub-Zeros are part of the Martial Artist team.

With the exception of LK, all Sub-Zeros have Ice Ball as their 1st special attack. Even LK has a weaker, non-freezing, version of Ice Ball.

LK, SZ, and CSZ all have team health boosts for Martial Artists.

CSZ and GSZ share the same X-Ray Attack.

Round 1 – Stats

GSZ wins handily with the highest overall stats. Then the order is CSZ, SZ, and LK. No surprises here, Gold will always be stronger than Bronze. However, compared to CSZ, GSZ has the overall higher power stats (Health and Attack) while also having overall higher average stats (Health, Attack, Toughness, and Recovery). It’s no contest.

Round 2 – Tier Standing

So what about how they fare in individual tiers (Gold, Silver, Bronze). For Sub-Zero it’s almost the same order. LK has a four way tie with the lowest stats in the Bronze Tier. SZ ties with Jacqui Briggs for power stats and is the third lowest overall average. CSZ is about the middle of the Gold characters while GSZ is near the top. That makes GSZ the winner of this round, followed by CSZ, SZ, and LK.

Round 3 – Special Attacks

Again, GSZ wins this round. Klone Toss does massive damage and is essentially unblockable. If it doesn’t outright obliterate its target then at the very least they will be left severely weakened and if GSZ gets his X-Ray attack off he’ll have a defense bonus afterwards.

CSZ is a close second. Cold-Blooded is a grapple attack, which makes it unblockable, and it’s very stylish as well. CSZ shares the same X-Ray attack and defense bonus.

SZ comes in third but only because of his third special attack, something the bronze tier doesn’t have. Otherwise his special attacks are nothing great and he shares Ice Ball with everyone else.

LK loses here because of lacking a third special, but for his tier his second special attack is actually decent.

Round 4 – Passives

I’m giving this one to CSZ. While everyone except GSZ gives health bonus, CSZ gives the most and it’s a hefty 30% increase to health for Martial Artist teammates. That’s a good boost.

SZ comes next with a 15% health boost. Why SZ before GSZ? I’ll explain in a moment.

GSZ can essentially resurrect with his “Ice Decoy” but it’s a passive I care for the least. It’s good for maybe recovering from a mistake but it’s an extremely defensive passive that I find less than useful for most modes. It’s best use is maybe on a defensive team in Faction Wars, otherwise it’s something I’d rather not rely on. However, he doesn’t come in last because of LK.

LK actually comes in last because a 5% health increase is next to worthless. It’s maybe one extra hit and even at the bronze tier it’s not useful because health stats are so low to begin with.

Round 5 – Value

CSZ wins this round handily. His base cost is 275 souls and he does pop up in the Kombat Pack, which means he can be had for 150 souls or less if the Kombat Pack remains on sale. However, he also shows up in the Kard Pack, though he’s rare. That means he can be had for as low as 30,000 Koins! Considering he is a decent gold pull, that’s an extreme value.

Next up is actually LK. He’s as cheap as bronze cards get and he has the appropriate stats to show for it. However, he does pop up in Alliance Packs from time-to-time meaning he can be found for 500 Alliance Points. In my mind, Alliance Points are the cheapest of the 3 currencies, making LK one of the best values for your virtual buck.

Coming in next is GSZ, who is a whopping 330 souls if you buy him outright. He’s top tier so he might be worth it, however he also shows up in the Kombat Pack, which would still cost less than half his base total regardless of whether or not the Kombat Pack is on sale.

Last is SZ, whose base cost is only 35,000 Koins but he’s bottom tier and it shows. Plus if you pull him in a Kard Pack you are only saving 5,000 Koins.

Overall –

Let’s tally the scores

Cryomancer Sub-Zero (CSZ) – Winner in Round 4 and 5 with 4 points for each round. 2nd place for Rounds 1, 2, and 3 with 3 points for each.

CSZ Total – 17 points

Grandmaster Sub-Zero (GSZ) – Winner in Round 1, 2, and 3 with 4 points per round. 3rd place in Round 4 and 5 with 2 points per round.

GSZ Total – 16 points

Sub-Zero (SZ) –  2nd place in Round 4 with 3 points for that round. 3rd Place in Rounds 1, 2, and 3 with 2 points each. Last place in Round 5 with only 1 point to show for it.

SZ Total – 10 points.

Lin Kuei (LK) – 2nd place in Round 5 with 3 points for that round. Last place in Rounds 1, 2, 3, and 4 with 1 point each.

LK Total – 7 points.

CSZ wins overall by providing a better value and a better team boost. He’s a strong all-round character who comes in solidly middle tier for a gold character. He’ll be quicker to fuse than GSZ, which means you’re more likely to have a stronger CSZ in the short-term than GSZ.

GSZ simply has the best stats, best standing, and best moves. He’s the only non-team booster but his passive is specialized and less useful which prevents him from sweeping all categories. GSZ is a good defender in Faction Wars and a decent attacker but is more specialized than CSZ. Even unfused, once he’s levelled up he can solo most towers in Battle Mode.

SZ is just a weaker Silver tier character who doesn’t even provide a very good value. He provides a decent boost to a Martial Artist team but that’s about it.

LK doesn’t quite sweep the bottom for all rounds but comes close. He’s one of the weaker bronze characters without much to show for it but does provide a decent value.